


The rate that your spell damage increases per level is significantly higher at earlier Mastery levels than it is at later ones. Players can now drink magic vials which will give 300 magic mastery exp per vial. These XP points will be added to a player's Magic Mastery automatically, allowing them to unlock more moves and have increased damage as they progress. To unlock more spells, players must seek Magic XP, which can be gained by dealing damage to mobs using Magic (no longer needing it to be the finishing blow). Magic Mastery: To start, a player has only one magic ability and 0 levels of mastery. This can be accessed by pressing Tab, and clicking on the purple book icon. The book also displays a player's progression in their Magic, showing how many levels are needed to gain more abilities. The Spell Book contains a list of magical abilities associated with the type of Magic a player has equipped. Once Magic has been obtained, the Magic may be operated by equipping it with Q on PC.Įxample of the new Magic Mastery level system in the Spell Book. Light Anima can be found at the end of a Greater Ocean Hold Ruin. In addition, Fire and Ice Anima's are able to be found in the Supreme Snakescale Crypt, and Lightning Anima in any Moonrise Cove Temple, of which Magic Animas occasionally spawn in the Treasure Room at the end of the Lost Ruin. However, the Lightning and Light Anima can only be found in Lost Ruins. Players are able to purchase the Fire and Ice Animas from Daniel’s Magic Shoppe on Castaway’s Retreat for 10,000 Doubloons. As of the December 23rd Update, there are currently four types of magic in game, consisting of:
